Irrlicht 3D Engine
EMaterialFlags.h File Reference

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Namespaces

 irr
 Everything in the Irrlicht Engine can be found in this namespace.
 
 irr::video
 The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here.
 

Enumerations

enum  irr::video::E_MATERIAL_FLAG {
  irr::video::EMF_WIREFRAME = 0x1 , irr::video::EMF_POINTCLOUD = 0x2 , irr::video::EMF_GOURAUD_SHADING = 0x4 , irr::video::EMF_LIGHTING = 0x8 ,
  irr::video::EMF_ZBUFFER = 0x10 , irr::video::EMF_ZWRITE_ENABLE = 0x20 , irr::video::EMF_BACK_FACE_CULLING = 0x40 , irr::video::EMF_FRONT_FACE_CULLING = 0x80 ,
  irr::video::EMF_BILINEAR_FILTER = 0x100 , irr::video::EMF_TRILINEAR_FILTER = 0x200 , irr::video::EMF_ANISOTROPIC_FILTER = 0x400 , irr::video::EMF_FOG_ENABLE = 0x800 ,
  irr::video::EMF_NORMALIZE_NORMALS = 0x1000 , irr::video::EMF_TEXTURE_WRAP = 0x2000 , irr::video::EMF_ANTI_ALIASING = 0x4000 , irr::video::EMF_COLOR_MASK = 0x8000 ,
  irr::video::EMF_COLOR_MATERIAL = 0x10000 , irr::video::EMF_USE_MIP_MAPS = 0x20000 , irr::video::EMF_BLEND_OPERATION = 0x40000 , irr::video::EMF_POLYGON_OFFSET = 0x80000
}
 Material flags. More...