Package: iptables-initscripts Version: 0.3 Architecture: all Maintainer: Stefan Bühler Installed-Size: 33 Depends: iptables Filename: all/iptables-initscripts_0.3_all.deb Size: 4178 MD5sum: 66faf9f3ceba0c38a931b21524c1a172 SHA1: 54f9da25c933c173bde08acab16c2636d2820e42 SHA256: bf6e05d5f09d4ded51157643e6cdf7a283dd0184dbb31926fcf1a1cd4ee4a777 Section: admin Priority: extra Description: initscripts to load iptables/ip6tables on startup initscripts to load previously saved iptables/ip6tables on startup . You have to enable them in /etc/default/ip[6]tables, as you probably should first configure a ruleset and save it as "active": /etc/init.d/ip[6]tables save active Package: sdlbomber Version: 1.0.11-1 Architecture: amd64 Maintainer: Stefan Bühler Installed-Size: 76 Depends: sdlbomber-data (= 1.0.11-1), libavahi-client3 (>= 0.6.16), libavahi-common3 (>= 0.6.16), libc6 (>= 2.38), libsdl1.2debian (>= 1.2.15) Filename: amd64/sdlbomber_1.0.11-1_amd64.deb Size: 31348 MD5sum: a866747c12ec3fda1dacb2414b2f1bca SHA1: 8a986166dc8ddc2f17fb121380ae4fd8b958215c SHA256: 558b012224142a4c690e3744aaae59d7067243388fbb7da987cd02d82cab8ff5 Section: games Priority: optional Description: Atomic Bomberman clon Atomic Bomberman was a DOS/win95 game. . You've got to blow up other players to win. Spacebar drops a bomb. Get away and hope your enemy gets hit by the flame. The 'b' key is a 2nd control for when you are lucky enough to pick up the bomb control--looks like a bomb with a timer on it. When you have that the bomb won't go off until detonated by another bomb, you are killed, or you press 'b'. . Blowing up bricks might result in prizes, most of which are good. Skates = speed up Bomb = allow you to have one more active bomb flame = Increase bomb strength turtle = makes you move very slowly bomb with timer = controlled bomb detonation with 'b' key. gold flame = Set flame strength to max . There isn't much point in playing the game alone (single player). In that case the only thing to avoid is accidentally killing yourself. Big deal... It's really a multiplayer game. Package: sdlbomber-data Source: sdlbomber Version: 1.0.11-1 Architecture: all Maintainer: Stefan Bühler Installed-Size: 987 Filename: all/sdlbomber-data_1.0.11-1_all.deb Size: 324116 MD5sum: c42a316fb9861bdfb28524e613e1b487 SHA1: aadf33eda4778b5cdeb8e4bb8178eea09bf1d1f5 SHA256: 2959ec83453d340f46247197695b08528d8860fa67eb25b605ce2fc5b9f437ba Section: games Priority: optional Description: Atomic Bomberman clon - data Atomic Bomberman was a DOS/win95 game. Package: socks-router Version: 0.3-2.1 Architecture: amd64 Maintainer: Debian Go Packaging Team Installed-Size: 6427 Depends: libc6 (>= 2.34) Built-Using: golang-1.26 (= 1.26.0-1), golang-github-mitchellh-go-homedir (= 1.1.0-1build1), golang-golang-x-net (= 1:0.27.0-2) Filename: amd64/socks-router_0.3-2.1_amd64.deb Size: 2352236 MD5sum: 3f0d0f4b8d09c55db7cc14461f272842 SHA1: 16ef41111afebaf071f15968100db960da0db934 SHA256: 0e6fee92176ecb6801acd7b54328dbdeb84fac9eb230263b04887b96477ddafb Section: net Priority: optional Homepage: https://github.com/rus-cert/socks-router Description: socks and HTTP proxy router routes incoming SOCKS 4, 4a, 5, HTTP, CONNECT requests to other SOCKS5 servers or connects directly based on a list of routing rules. . Routing rules match IPv4 or IPv6 addresses/networks or domain names; they can additionally match certain TCP ports.